Tuesday, May 15, 2012

News Article Mash Up

company raises the price at which it sell its shares, Despite stock's recent descent.


 The company and partners will invest $300bn as part of an aggressive growth plan. A valuation at this level would make it worth more than the US corporate giants Disney, Ford and Kraft Foods.The global Company made the announcement last week, taking the helm. During the strong interest session, the security saw  about four times more investors, double the number of the average global volume.


Despite the strong interest, a worldwide profit is continuing. An investor will be aggressive to show a drum up demand of a sale. It seems sales merely echoes the growing trend. The global partner has 900 million users and made a profit of $300bn , meaning the aforementioned  shares  could be a post-earnings pop. To improve access worldwide a broader look of The recent activity shows strong supply chain capability.


The worldwide sustainability makes critical success,  more than double the volume valuation.









Reference:


Facebook - http://www.bbc.co.uk/news/business-18070141

Coca-Cola - http://www.ippmedia.com/frontend/index.php?l=41540

Take Two - http://www.schaeffersresearch.com/marketcenters/optionscenter/content/take-two+interactive+software+lures+near-term+call+buyers/default.aspx?ID=111130

The Seven Rila Lakes



Here is the valley of "The Seven Rila Lakes"



Followed by a Cryengine 3 Version of the valley



Sunday, May 6, 2012

Links

Here are the links to the:

Crysis Environment - http://www.gamefront.com/files/21662107/arch1101.rar

Sketchup Warehouse - http://sketchup.google.com/3dwarehouse/details?mid=c3769394cb2c1cd98361576f892ac602

Final 5 Crysis Images


Below are the 5 Images for Exp2. They highlight the paths taken to reach the monument, the concept of the monument ant the environment surrounding it. The complexity of the monument is further brought to attention by the complexity of the environment, and the rocky mountain that makes up the surrounding. The environment represents the differing experiences a student can feel when interacting with the monument, as the dark rocky mountains are a stark contrast to the soft haven of forest before it. This conveys to the monument as students witness a simplistic view when on the top flat level, and a web of shapes from the bottom flat level.










Unique Paths to Monument





ARCHITECTS

The below pathway was created for students studying architecture. The main idea behind it is both professional and inspirational, as they would grow to learn that the surroundings play a major role in the development of a building, as well as a long scenic route to inspire creativity and vividness.






Architectural-Computing

Computing students would benefit less from elongated scenic travel, so their path is a more direct approach to the monument. Halfway through their travel they would meet up with Architecture students (as depicted by the same pathway up the slope) as both of their careers will be correlated.





Engineering

Students of engineering would appreciate the physical aspect of the surroundings, and the complexity that goes into creating such environments. They will travel through a tunnel for further career inspirations.


Final Exp2 - Crysis (EXTRA IMAGES)

An outline of some extra images captured from the environment and my monument.

Sketchup Concept



My sketchup concept was based upon the idea that the crysis environment will play an important key role in the presentation of the monument. This will be highlighted by the obvious fact that students will be changing their viewing perspective constantly, and interacting with the monument consistently. That is why the concepts of viewing-angle being directly proportional to the experience, and disparaging shapes convey to a harmony was ideal for the monument. 

The textures chosen will represent the transformation from light to dark in the most obvious ways, while conveying to the concept of a different experience being produced by a different position.




The final texture design was chosen as to not take away from the experience of the monument. The patterns chosen previously for the floor drew attention away from the overall complexity of the object, and the environment to come. They still, however, manage to convey the differing degrees of the textures, and add to the concept of disparaging shapes by creating new focal points that did not exist prior.